![]() ![]() There is some mention of a crowned man apparently obsessed with breadsticks. I can’t say I’m any the wiser having got to the end of these as to what exactly is going on. Did anyone ever actually enjoy those things? That isn’t to say they will last more than 5 minutes a piece but they did make me think. I’m glad to say there was no resorting to that staple of text adventures, large mazes with identical locations. The second and third game are substantially larger with maybe 10-20 locations each and a good deal more puzzles. ![]() ![]() At the end of the game, I’m rewarded with a magic word to carry into the next game which was included with Righteous Fire. There isn’t a plot to describe in any of these games, it’s along the lines of Zork with somewhat random locations and puzzles to conquer. I won’t give away too much but it essentially revolves around learning a few magic words to teleport around the world. Having spent a while getting it running, the first game took all of a couple of minutes to beat. Of course with the whole game being played from a DOS prompt, you don’t want to be typing any unwarranted DOS commands while playing this (other than dir which gives a verb list). I would imagine it’s not the most practical language for the job but it clearly works. It’s kind of ingenious really and shows how much you can do with batch scripting. Presumably all the variables for the game are stored in the DOS environment. look lamp, then lamp is passed as a parameter into the batch file. These files pass along their calls to the main advent script which does the heavy lifting. Each command in the game is actually a call to run the relevant batch file. Running the setup generates a load of little batch files for all the commands in the game. These text adventures play entirely from a tweaked command prompt so there is a look.bat and n, s, e and w.bat files, etc. This maxes out the environment space in DOS and will fix the errors running these games. The relevant line is shell=c:\dos\ /P /E:1024. To fix this, you just need to edit your config.sys file and reboot. ![]() You then type advent setup to start, except I discovered at this point that with all this batch file trickery going on, DOS ran out of environment space. The filename is actually reversed and in this case should be advent.bat, so it simply needs renaming and copying into an otherwise empty directory. To find these hidden games, you need to search through the files for each game and look for the one starting with tab. These were all created by Arthur DiBianca, a coder at Origin during the 90’s. Probably the most significant Easter eggs ever to make their way into Origin products were 3 text adventure games hidden away in the files for Privateer, Privateer – Righteous Fire and Wings Of Glory. When I do get round to it, there are still old games to play so lets start with a handful of Origin games I forgot about when I was originally blogging through them all. I’d like to say I’ll be posting more regularly this year but realistically that is unlikely to happen. It was a fun diversion from everyday life though.It’s time at last to get around to the first post of 2017. WING COMMANDER PRIVATEER INTERESTING SYSTEMS FREEI don't have a lot of free time, so the others may never get done, which is the only reason I didn't include the extra jump paths to start with. I created it with the "Gemini Sector" watermarking because I was thinking of "completing" the map later with "sector-to-sector" jumps, putting in the Gemini system, and creating matching maps for other sectors as I get them created. The concept here was to make it easy to read, easier to locate systems, with decent antialiasing to keep it from looking choppy. No, it's not "pure" to the original game, because it doesn't look like the maps on the map screen in the original game, but I've only seen one map that does, and it isn't easy for my older, tired eyes to read. Of course, I could move all the "Pirate Bases" to another layer in GIMP, as well as paths and jump points that you don't find until later, to make "progressive" maps for those that don't want the spoilers. While I could remember where everything was when I played the original game when it first came out, I'm a bit older now, and the memory isn't as good as it was 15-20 years ago. For me, I like to know where everything is when I'm mapping out runs between systems for buying and selling, and this helps. I've completed the game so many times I can't count how many times I have. ![]()
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